Last Sunday, I decided to do something wild and crazy. This is something I haven’t done in a really long time (because I found a great guild and I now raid)…. I pugged. Not only did I pug, but I pugged Seige of Wyrmrest Temple.
Rick was watching one of his anime series out in the living room and I needed to unwind from my parents’ visit. So I opened up the Raid Finder panel and hit “Find Group.”
Two minutes later, I’m clicking “Enter Raid” — Insta-queue is very nice! I’m not sure how long the average DPS wait is, but it can’t be that long right now (given that LFR is brand new). Or that 17 DPS are pulled from the queue to make a group. Maybe I’ll try this later on one of my other 85s.
We started with Morchok (as the currently LFR-accessible content is only the first four bosses of Dragon Soul) and one-shotted him. Some people died, but I attribute that to either arrogance/ignorance at the deadliness of the Black Blood of the Earth or just laziness. One of our tanks died twice, but he thought he was out of the way in time. Nope.
Just a tip: The Black Blood of the Earth appears to reach out to the SAME EXACT locations each time. So run back to the same SAFE place you were the first time that event occurred. Trust me. (Unless Blizzard decides to mess with everyone and make it dynamic).
All-in-all, Morchok (or Porkchop, as he is affectionately known to Waypoint) was pretty easy. I thoroughly enjoyed the stacking required on this fight so I was able to appropriately use Healing Rain and Chain Heal to get the most benefit from both.
We then charged on to kill Warlord Zon’ozz (Zo’loft), Yor’sahj the Unsleeping (Yo’gurt), and Hagara the Stormbinder (Haggis). We roflstomped Zon’ozz and Hagara. We would have one-shotted Yor’sahj if the DPS actually killed the slimes/mana voids like they were supposed to.
One difference to note between LFR-Dragon Soul and regular raid-Dragon Soul (normal and heroic versions) is that the green slimes do not do the AOE thing on LFR. So the kill order for slimes in LFR is Purple > Yellow > Red whereas regular-raid is Purple > Green > Red. The blue slimes are also pretty annoying, especially when DPS don’t kill them quickly after the other slimes. But I did surprise myself with how much healing/stabilizing I could do with just Healing Wave.
I think part of the reason that we had such a smooth time in the LFR Dragon Soul was partly due to most of the other 24 people having recent raiding experience. They may not know these new fights (I didn’t know two of them), but they are good at moving out of the fire and other basic raiding skills. Our success could also be attributed to the required iLvl to use LFR (372) so we outgeared the raid encounter. To have at least that iLvl, you have to had completed some Firelands bosses or run a bazillion Zulroics in order to get enough VP to buy T12 or T12-equivalent gear. So you should be familiar with not standing in the fire (*hurr hurr Firelands jokes here*). And of course, the fights are not nearly as complicated as say, Ragnaros (DOUCHENAROS).
Easily-understood mechanics + gear + basic understanding of staying out of the fire = LFR Success.
I will probably do LFR a lot more — it’s an easy way to get 250 Valor points in about the same time as it takes to complete a full zulroic. I could see, however, horrifying LFR runs where you can’t one-shot these bosses. I’m not sure I have the temperament to withstand more than 4 wipes on one of these bosses. Partly because I don’t think these bosses are so hard that it requires more than one wipe to “get it” and also partly because I don’t have enough time to take hours to complete a LFR run. I like to save up my energy for my guild’s raids because I know those people and actually *like* them.
But now! Now we’re on the road to glory and punching Deathwing in the face!
Sidenote: Ever since 4.3 launched, the default raid frames have been buggy in terms of dealing with buffs/debuffs and totems. Prior to 4.3, totemic buffs show up on the raid frames out of combat. Once combat occurs, the totemic buffs disappear and other buffs such as Riptide and Earth Shield are shown. This is all borked now that the bug results in the totemic buffs being shown throughout combat. It’s hard to see how many Earth Shield stacks remain and the time remaining on Riptide. I have switched between Grid, Grid2, and now Blizzard Raid Frame Indicators to deal with this bug. I think Grid has been the best choice for me so far.